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Hey, did you ever submit a bug report for this?
There is an editor log available for every editor session- Editor logs Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log MacOS:...
Okay, can you send me an editor log of one of the failed bakes?
Hey, you can increase the pushoff value in the Lightmap Parameters (if you make your own asset) and it should fix the issue. Increase it just...
It pains me to say that we no longer support the 2020 stream and this bug landed right before we ended support for it... I'll try to ask around to...
Have you submitted a bug report? It is not possible to know what may be the issue only from these posts.
can you submit a bug report please?
You may be running into the pixel light limit, depending on how many light you have in this scene. You can increase that from the URP settings asset.
Hey, this looks like Unity 2022.3, not 2023.3. Is that correct? Just to be clear, this will try to bake all of those scenes together. It's...
Are you perhaps using Realtime GI as well? That can often look like the bake is stalling when it's actually just generating the inputs for the bake.
Hey, check the `Lightmap Encoding` setting under the project settings for your chosen target platform. You can set it to Medium/High to decrease...
Hi @KarlKarl2000! We are not planning to make any videos for these particular changes, as they are only re-designs of existing features (as...
Okay, thanks! Glad that we could narrow it down to APVs. As for it switching to CPU, I also see no indication of that, there would be a message in...
Thanks for the extra information @ebaender, I appreciate your patience with this. As for the memory leaks, if you can start the editor with the...
Hey @ebaender, Thanks for making this post and bringing your experiences to our attention. I am on the Lightmapper team's QA and I'd be very...
The fixes have landed 2021.3.27f1 and 2022.3.0f1 which will be available in the coming weeks.
Hello! This is an unfortunate side-effect of a fix we made to correctly hash shader globals. We're getting a fix down to the 2021.3 LTS asap....
Hello! We have a fix for this and we're taking it down to the 2021 stream as quickly as possible. Follow it here:...
Hey @Kichang-Kim :) We have processed your bug report and we are now tracking it. Thanks for reporting! You can track its progress here:...
Thanks! I'll take a look and I'll get back to you.