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Hi @richj_unity , Hm, it seems that 2021.1 uses IAP 3.0.2 (and can update to 3.1.0), but it seems GF 0.8 isn't compatible yet. Is there any...
@RaadAldalaq Rewards indeed may use "Internet time" to avoid cheating by adjusting system clock. So yes, I feel like the proposal is nice. Just...
Hi, Sorry for being silent for so long. Yes, my game uses Services (IAP + Ads + Analytics) in production successfully since a few months. I...
Hi @VektaCo , hi @tony_c-unity3d , I just updated from 2.2.1 to 2.2.2 and indeed GF was disabled. However, a compile warning told me that "Unity...
This 2.2.6 IAP update seems to fix my issue, at least in the current state of the project! Well I'd be happy to get a GF fix too, to make sure...
Thanks for answering quickly, @richj_unity . This is not the kind of answer I like (!), but I understand and will try to build some kind of...
Hi there, I have an IAP transaction with a payout giving some currency (1000 gold) and a (non stackable) item. Within the editor (fake store),...
Woa! Nice timing! :D Well, I spotted that just because of debugging. Maybe that this exception is caught silently and "that doesn't mind" since...
Going debug! 1. Parsing error (bug) I found MiniJson.cs to try converting end-of-file character (ie. -1) to a char. This results in the following...
Here. My definition is dead simple: daliy only gives 50 gold each day. No static properties. No tags. Nothing special (see screenshot below). And...
Ho. Maybe your proxy / antivirus did not manage to analyze a 7-zip archive? I'll post as requested, but can you try copying-pasting this one...
Thank you @richj_unity for your quick answer. Indeed, deleting the save file makes GF loads perfectly. Anything else in the save file is okay too...
Hi there, I added a very basic reward claim (using prefabs of v0.8). and it works as expected when claiming and saving data. My save file (local...
Thanks for the reply. So in a few words, there's no onIAPFullyRestoredSuccess / onIAPFullyRestoredFailure events (or such). I'll then change my...
Hi richj, Thanks for your answer. Yes this is the init of the game. How can I wait for purchases to be restored? Moreover, I have issues about...
Hi there! I have a doubt about GameFoundation 0.8 initialization. Actually I call a GameFoundationSdk.transactions.IsIapProductOwned(someID) on...
Thanks @erika_d . Unfortunately there is an unknown / infinite number of possible virtual transactions here. I saw your answer in a similar post (...
Hi! I'm currently moving from an old inventory/rewards system (fully in-game, no IAP, soft currency) to Game Foundation (IAP, soft+hard...