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Hello Unity devs! We have just released a new promotional teaser. You can find it below: [media] Looking back over this WIP thread...we...
Thanks! We've been pretty diligent about sticking to the concept art and have made multiple passes on each level to get them where we want to be...
Hey Unity devs, sorry for the silence these past couple of months. We have been crunching hard trying to finish Ascendant and get it out there and...
In our final few hours on Kickstarter, I'd like to share with you guys a bit about Ascendant and who we are. Ascendant is a 2.5D...
Hey Unity! It's about time I introduced you to our lead designer, Nick, and his magnificent beard. In the video below he talks a bit more about...
Thank you! We wanted to show off some better late-game combat so this is what you can expect getting into the later levels and even as you've...
Hi guys! We have posted a new video showing some faster gameplay. It features multiple Aspect combinations, a much higher volume of enemy...
I definitely agree with what you're saying. Dark Souls is a great example of the 'easy to learn, hard to master' mentality. It took me a long time...
Hi, jessee! Thanks for the feedback. The game is very much about knowing when to strike and learning to evade enemy attacks. You don't have a lot...
Ascendant is now up on Kickstarter and Steam Greenlight. You would be supporting us immensely by taking a quick peek at the links below. If you...
Thank you for checking out our game! We are still working on polishing it but I'm glad that you like what we have so far.
Hey guys! We showed a little bit of our Spring level in the video last Saturday but after iterating over it a bit we have some new screenshots...
@chelnok: Thanks for checking us out! @Atmey: Those health bars are purely for our own debugging purposes and won't be in the final build. And...
For ScreenshotSaturday we posted a couple of gifs on our website. They are a bit too big to post on this forum so here is the website: Devblog If...
Thanks for taking a look! This week we are focusing on really rounding out the game. We're getting more UI in, menus, Aspects, more particle...
Hey guys, I've been developing with Unity for a while (lurker on this forum for a lot longer) and decided it was time to share with you the...
@HapaGames We're working on a game tentatively titled False Gods. Hoping to get some feedback as we move further in production :D
I'm glad that the caveat was 'If the Idea Guy turns out to be the investor...then it's actually okay to work with him.' But man, having to work...
Somehow I feel it is appropriate to make my first post here.. I think that OP had a good idea but it might become abused for spammers throwing...