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I have not tried this but I double checked a thread I posted to about getting programmatic access to the number expressed in the memory gauge and...
A few more tips to keep memory use down - this time from Apple's developer support: 1. Use compressed texture formats....
@MoribitoMT ARKit looks like the technology that excludes those lower end devices.
I've made a few different memory testing projects here are some WIP conclusions. I hope they help others: If you are loading textures make sure...
One other thing to consider. We have Jenkins set to clear the workspace directory with every build. You could try that. If that's not how you...
If your Unity command line doesn't include -buildTarget iOS, considering adding that. We've had intermittent errors when the Editor picked the...
Edit: I removed this post - it was my attempt at reverse engineering the XCode Memory Gauge number. My technique worked for one project, but I've...
Hi Eric - could it be the problem frozenpepper mentions in this post: We found out (the hard and long way) that upgrading from Unity 2018.1.x to...
Thanks @AcidArrow!
I agree Xander. If this is going to be the new normal, we're going to need some help adapting. @_Paulius @martonekler @ScottF, can you answer...
@ScottF Is there a technique like this one to query Metal about how much "Metal memory" we are using? task_info is giving me much smaller...
One more: We are currently using 2017.1.3p1 - is Metal memory handling in some way better in later versions of Unity?
Is it possible to select which graphics engine to use (Metal vs OpenGL) at run time? In our case (and I realize this may not be helpful for...
As far as I can tell, the article that ScottF linked to is very new. Maybe it was created as a direct reaction to this issue. It may have some...
I've been following this thread since the early days. XCode 9.4.1 was great as a stopgap, but now that March is upon us, I'm trying to get our...
Has anyone checked to see if the XCode 10.2 beta resolves the memory issues? Not sure if 10.2 will be final before March, but it might be a good...
Seems to be fixed now. My binaries are not being rejected anymore.
You might consider using a webgl export of the game and 'loading' it in web view.
Looking at our crashlogs, I now notice that not only is there a 7 second delay between 2 lines in the syslog, there are 2 other adjacent delays -...
Regarding rejections and approvals - we've been rejected for this watchdog issue twice, for 2 different versions of the app. We were able to get...