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Hi vectorized-runner: did you solved this error? By reducing the AssetBundle.LoadFromFile called count per frame?
Looking for Lod for Animator/Animation, too. The simplest way, I think is deactive animator, and update them manually. The Update Interval...
Hi @aleksandrk In my case: I have about 2000 variants in svc, the memory usage increased 300MB after pre warmup, to avoid stalls. Just like...
Same here. 2021.3.11 LTS, Windows. Deleting UserSettings/Layouts/default-2021.dwlt not working [ATTACH]
With Addressable (actually assetbundle), we still cannot unload one certain asset, right? All we can do, just unload bundle, not one single asset.
Thx a lot. I removed touch script, which used their own input system. And now SRDebugger is back to normal! Thx again!
I used TouchScript Plugin, which implemented an input system. I guess this may be the problem. So has anyone else encountered this...
Hi, sorry to disturb. I used unity 2021.2.0f1, with the latest version of srdebugger,. It works great on pc. But on my iphone 11 promax, the...
Is 256 also the max limitation for gpu skin? And, what would happen if my bone count exceeds 256? Will it cause gpu skin fail or cpu skin fail?
First of all, I am asking the max bone count, not the bones count for influencing a given vertex, or bone count for skin weights. I have googled...
So, this is unity. Fool developers every now and then. A simple interface to access cpu & gpu time would be great help for mobile game developers,...
any updates here? it's 2020 now, why such a simple needs they donot provide?
I installed the accelerator on mac, and it was running fine the first time. After I restarted mac, and start accelerator by LaunchControl, it...
Same problem here. I used the same way you used. Not working even if the files are added under Assets folder
I want to add my config files to unity with jenkins, and use unity commands to generate meta files, so I used shell commands like this ( Python...
same problem with unity 2019.3.6f1. After profiling, I switched Asset database from V2 to V1, then reopen unity , now compiling time is faster !
I met this problem too, and here is how I solve it: I have an fbx named idle, which export from maya. When import to unity, and set Animation...