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So I was able to implement a solid state based character system with KCC. The one issue I ran into recently is that each state I make relies on me...
Hello, I am trying to detach a face(s) from a mesh using probuilder via code. I understand I can do this Detach Face function via the editor...
Thank you so much! i'll try those adjustments you mentioned. I am really excited to hear you are considering the add the Queue functionality. I...
I bought your plugin recently and it is quite good! I really like the modular design for the behaviors. I did run into small problems and have...
I have a few questions about this system: Does your animation system support non-bipedal characters like Quadrupeds? For example I have a wolf...
Quick question. How can I get the rotations to go beyond 360? I need my character to spin in place at the hips over several frames. However It...
@PhilSA Sorry to bring up a old comment, but I actually wouldn't mind getting access to the older version with the class based FSM as well. I love...
This is great, awesome job porting over the thirdpersoncontroller. I am trying to do the same but I am having some difficulties. Would you mind...
I've been following your progress for months now and can't believe the work you've been doing. Super excited to support this asset if it fits my...
Hello, I am trying to use the Freelook Camera for my flying player. Attached is the video below with something that I currently have been messing...
Thank you! This was exactly it.
thank you so much Jean for the quick reply! I may try your suggestion by adding in the TCP2 features into their shader. I actually am only...
Quick question, do you know if its possible to get your shaders working with Amplify's Impostor Asset? Link:...
Hi, I am running into issue with the LODs of the trees. For reason, the trees seem to transition to a Unlit shading mid-way distance. Its...
I am using your shader in my project, but I am having some major issue with stretching on flat and vertical models. For some reason when the...
Hello, I just bought the underwater shader package and it is amazing! It has everything I needed for my underwater solution, however the shading...
Hey MV10 Thank you so much! I ended up changing it to a Bool function so I can use it anytime I wanted instead of reusing the same code...
Hello, I am trying to create 2d sky and I need help with creating a shader that combines a gradient background, and a rotating texture of stars....
This is really Cool, I do have a question though. How did you handle the environment spawning? I am also trying to do a infinite runner with this...
Hello, Ive bought your asset but I have a question. What would be the best workflow for instantiating numerous objects using this shader? What I...