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Oh,thanks a lot. Hide flags seem to be a more smart method.
I want to delete some gameobjects OnSavingScene,but recover them OnSavedScene. I know that EditorSceneManager.sceneSaved and...
Hello ,@jbooth. Do you have any idea about HDRP decal layer setting ?
The previous issuabout HDRP 2020 support seems to be my mistake. v3.79 works fine for Unity 2020.3.2f,HDRP 10.4. But now I have a new problem...
I use default grass shader " HDRP/Nature Shaders/Grass ". This is the first time that I know about fade out distance of shader property setting....
Same issue about Detail Distance. I know that LOD Group setting will override detail distance setting of NatureRenderer component,but there is no...
Alphahole is just an example,other shader of MicroSplat Terrain Collection doesn't work either.I only want to use functions of these in HDRP...
HDRP 2020 Support is not compatible for MicroSplat Terrain Collection? I just install Microsplat 3.79, MicroSplat Terrain Collection 3.791,and...
Project Environment is HDRP 10.2.2 ,Unity 2020.2.1f This is the scene in editor , just using default post processing ,sky fog volume and a default...
I think that there should be "vertex *= -viewPos.z;" , which works for me.
In HDRP 10.x ,Unity 2020.2f , I use this shader to 3D TextMesh or SpriteRenderer .It did work as billboard and kepp fixed-size,but x/y uv looks...
I want to find path from Point_Start on navmesh ,and to Point_End not on navmesh. If I use Navmesh.Raycast ,It will stop at first obstacle point...
The yellow agent moves to somewhere backwards the red agent.The path shows as below,just like a straight line,which doesn't consider the red...
I use 2019.4.10f,HDRP 7.3.1,and this is a simple decal projector. [ATTACH] It obviously has alpha channer,but when I check Emissive of decal...
HDRP version is 7.3.1
I just use 2019.4.10f (HDRP) to create my project and want to show Character Model in UI.As I know well about lack for camera stacking,so I use...
I'm new to URP,and in Unity 2019.3f ,no camera stacking ., the UI will render on main camera in scene.Now int Unity 2019.4f,the camera stacking...
Hello Guavaman, I've used Rewired(1.1.26.0 U2018) in my Project(2018.4.24f) for android app.It works perfectly on most mobiles ,but for some type...
There is something wrong for my Unity editor, unable to post bug. In my project,there are 1200 asset entries in 4 groups.I just already "New Build...
I know to select "Use Existing Build" can cancel such freezing window,but it means to use already built bundle,which is not efficient enough for...