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Well changing the shader on a material is as simple as using the Shader menu at the top of the Inspector when you select the material. That's to...
Thanks for the explanation! That makes sense, and yeah that was the problem I was encountering (my model's origin was far off the actual mesh). In...
er, could you elaborate on why there is a problem, and what you want instead? I'm currently debugging code that looks like what you posted, so...
hm I just had a thought, the importer probably needs support for Mecanim's Humanoid rig type. I'll dig a bit more into this issue shortly, for now...
Does that helper assist with dynamic image libraries? A quick glance only looks like static image libraries setup in the editor, but maybe I...
On another subject, I noticed the "Loop Time" setting on animation clips can't be toggled (to make animations loop, natch) because it's visible...
I just encountered a model that isn't loading correctly in GLTFUtility, even though it does load correctly in other places. Here's...
(same person as the previous post; this is my work account) I just encountered a problem involving the shaders in GLTFUtility. I'm still...
I'm guessing that parameter is simply a filter on what caches to clear, and it simply clears all caches older than the value you pass in. That's...
I also had 2019.2 already installed when I added 2019.4, and the jdk wasn't installed. I just manually browsed in Unity preferences to the 2019.2...
update regarding the choppy camera issue I mentioned: I upgraded my AR Foundation (and of course both ARKit and ARCore with it) package and this...
swell I just encountered this as well. I was able to fairly easily get the flashlight working on iOS when using AR Foundation, and I even figured...
I don't have any thoughts why that's happening to you, I'll think about that since the tracking status is working for me with the library created...
ah, it did seem like my code needed two 'yield return null;' lines (ie. pause two frames) not just one, I guess that's why.
After some back and forth with @x70x in the other thread I seem to have solved this:...
oh hey I just got it working immediately (ie. I don't need to reload the scene for tracking) in my big app! While looking at the minimal sample...
yeah replacing Vuforia in our application is why I started messing with the AR Foundation preview package. The prototyping has been going great,...
Confirmed, it is working on iOS. Incidentally, I added more logging so that I can tell in the console when it's tracking: public void...
Great idea, and thanks for putting together this minimal test. When I build that for Android it doesn't work, with these messages in logcat:...
hm I just noticed something that may be related in the logcat. I see this OpenGL error the first time I load the scene, but not the second:...