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I knew that day would come! Thanks Unity, finally my eyes can thank you!
Great Chris, would be cool also a mini-window to better navigation between the actions. Like this: [attach]
Chris, besides the remodeling of speech system already discussed, I also like to see something that would allow animation and effects both in-game...
Very cool! I would like to see everyone's work here too, could post guys? My project at the moment, is in pre-production, still riding the...
It would be great to understand everything a little better.
Thanks again for everything Chris! The first and perhaps best purchase of the entire Asset Store: D
Simply changing the prefab Player back to the Tin Pot when I moved to the scene of the 3d demo again. So still was the field of the Player prefab...
Surprising to see that for forgetting to change a setting in one of the managers, you discover that the 2d with the 3d works almost beautifully,...
Happy new year for all! And Yes, the creator already added support for Unity 2D tools too.
Same words here Chris! Thanks for everything! Awaiting other brilliant systems too ;)
Chris, another question, since the positioning of characters and objects in a cutscene is done in 3D program (Blender in my case), as I'll be sure...
Yes @ Grohowiak, take a look at the tutorials to see how things work.
Chris, a doubt. It's possible (or easy) separate specific managers to use in a separate project? For example, use only the actions manager (to...
I also tried creating another speechmanager and didn't work. Digging a bit, I made it work correctly by adding 3 more new languages in...
Hi again Chris! Great improvements! But the Adventure Creator window don't open and when i play the demo, the following error show up: What's the...
Try adapt the script of the 2D demo made by own Unity, available free in Asset Store!
Try create a folder with the same name of language inside Speech folder and put your speech files. Remember also that The name of the speech lines...
Nice Chris, It would be nice to have an option to drag the arrows (like barril's action) when we were in mobiles, instead of just clicking.
Actually no, but I intend to improve together with new ideas, then it would have a real advantage. Could be, but I'm not a programmer, I'm an...
Hey guys! Below is another implementation that did: Quick NPC Creator. Simply drag the template you want to turn into NPC to the field, set bones...