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Cheers, Yeah I wrongfully assumed checking against null would be very quick but it was actually a bottleneck in my game (googling brought me to...
Stranger yet if I go em.enabled = false; and view the particle system in the inspector, the emission module will become unticked but it still...
OK tested, your code works as it should. But rechecked mine, no nothing it just ignores Stop() public void Update() { for (int i =...
Sorry for not replying earlier. For some reason it takes hours before my threads show up for other people (as in I make a post, come back 8 hours...
This is for the old Particle System method, This has bugged me for years, Over various Unity versions I look online and see the answer to this...
Ha, Googling for an answer to this and went oh that looks promising, someone has asked it. Go to the link Oh it was me that asked it 10 months...
eg a simple shader void vert (inout appdata_full v) { v.vertex.y -= 100; } Now I always thought this would make everything move...
I've run into this lots of times over the years, it takes me 30mins to over an hour to solve each time. Unfortunately the next time it happens its...
Hmmm maybe its not possible I see this post here (linked to in this forum) They look like they've spent a while on this...
I can't get a good looking shake eg from an explosion Rolling my own with a 3d perlin noise and 'shaking' the camera myself looks way better...
Use a different AA method or with TAA, turn motion blending to 0.0
Bump to my Post I'm still looking for a way to do this? A hack even. It was semi easy with the old system but here Its incredibly...
I assume so, You can see it also?. I tried to take a picture but only really shows up in motion, I could make a video. Its weird cause it...
Strange 'bug' I notice With TAA & Motion blending high eg 0.95 if you spin the camera for each patch of grass there will be a single unit of...
What I do for rocks/trees etc is have a collider shape that is used only for the navmesh baking. I stick all these on the same Layer number. Then...
At the moment walking up stairs or over any obstacle looks terrible, as the gameobject instantly teleports to the top of said obstacle and then to...
I've been using HDRP for a couple of weeks now, performance is definitely slower than the fixed pipeline in the stuff I'm doing. I think I've...
Cheers mate. I'm not prematurely optimizing (I've been programming over 40 years now thus arent so foolish to do that :)) I guess I was asking is...
Not sure if I should start a new thread or not but I'll tack it on here I'm sorta finished my last major game, With this running in the editor...
OK thanks, I did manage to track it down, it was some 3rd party code. It was just a bit time consuming trying to track it down, my project is > 5...