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SOLVED! I had two cameras in the scene and Camera.main was referencing a different camera in the editor vs. in my build. Thus, the build was...
Howdy, I'm seeing some odd behavior after I build and run my game. I have two functions: CameraShake(Time.deltaTime); public void...
Doing this before GetWorldCorners seems to have solved my issue. [ATTACH]
This is the only thing that worked for me.
Howdy, I'm instantiating a RectTransform on the same frame I'm calling GetWorldCorners. It seems that if I do this, I get incorrect values...
I'm seeing horrible performance with LineRenderer inside of my Unity builds. Editor: [ATTACH] Build (LineRenderer On): [ATTACH] Build...
Still randomly running into this issue 3 months later. Seems flakey as it first didn't work, then worked, and now is again not working. I know...
I'm having a similar issue with an Xbox Elite controller.
This does not solve my issue. Something like this is very unacceptable.
I'm having this issue with an Xbox Elite controller even if I build in "x86_64"
My solution was to remove the interaction on the Action. Like this: [ATTACH] [ATTACH] Then the two bindings look like this: [ATTACH]
Opening from Assets menu worked for me. Thanks!
Any fix for this? This is unacceptable...I can't read/write files.
Having the same issue.
Any luck with this?
Bump...is this even possible?
I'm having the same problem.
You need to set pointerEventData.position
How hard would it be to configure this to work with multiple consumers?
I figured as much, just not sure exactly how to implement it.