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public void selectAttack(bool physical) { if (currentUnit == null) { Debug.Log("is not working on enemy turn");...
I am more than aware of this infamous error. What I meant by visible, was the part of script itself that it is taking me too is showing no errors....
Project: I am literally at the tail end of finishing a Turn Based RPG practice file. I am having a issue i need some new eyes. Problem: If the...
1. Scriptable Objects are born from the same template, and thus carry over the same base variables/function, but what if you were doing doing a...
I switch back to an old version of Unity and functions like "OnTriggerEnter2D" does turn blue and it doesnt even try to guess what I am about to...
I get the message below with a assembly CSHarp (incompatible) in the solution explorer. If i try to use it anyway, not of the auto stuff "auto...
JRPG's like old school Final Fantasies have random battles with each of these battles using the same background scene but different enemy...
@dgoyette - I was going to do the image thing but the image has to part of the canvas(?) and the only thing I want in my canvas are my UI...
Lets talk about this because I don't quite understand it. Your example above copies the contents of the Tester instance out to local variables....
1. Did I have the idea about how to set SO's right? BaseSO -> create enemy SO's -> MonoBehavioyr script to use SO's -> attach to gameobject ->...
First I want to make sure I am doing this effectively. Lets assume that I was going to create 100 enemies. Here is my setup: 1. Create the base...
I know my code can be very convoluted: Iline 5 that is where the UI panel is instantiated 6. it is childed to canvas 7. put into positon then i...
Currently showing no errors! using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class...
Lololololol. Guuuuys! I am well that If I assigned them the inspector this thread would not even be here. I want to learn to program using the...
When I say i don't want use public fields, I really mean I do not want to use any of the "drag n drop in the inspector" routes unless necessary....
Ok. So then how do you make a reference to a object without finding it (and public fields)? I only know: GameObject gameObject =...
I have a U.I panel with a text component child saved as prefab. I want to instantiate said prefab but apparently I cannot use GameObject.Find for...
Thanks to assistance in another thread by @Chris-Trueman , I now know that Canvas space and the scene space are different. While respecting that...
Any other suggestions? I hate to keep bumping this but I am at a total lost at how to fix this.
What do you mean am I doing all of this in the U.I? If you mean the U.I canvas then, the background and enemies exist outside of the canvas. While...