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Try to change your layers visibility. https://imgur.com/oH3kgAc [IMG]
Hi guys, I'm begginer writing shaders and I trying to "duplicate" Liquify effect as Photoshop do. So, I tried to read each pixel and distort...
Hi guys, I trying to export for iOS but every time I click "BUILD" my Unity stop to responding. I could build once, but when try again (no code...
Maybe you should do, because ScriptableObject ( I think ) don't have an instance of gameObject. But you can turn PlayerCon public and assembly in...
Hi! You doing it wrong in line 4, change to this : PlayerCon = gameObject.GetComponent<CharacterController>(); GameObject with "G" in...
I dont know if I understood correctly but you can display using Text : https://unity3d.com/pt/learn/tutorials/modules/beginner/ui/ui-text
Hi! Well, we built a game based in railroad and exist too many ways to work around. I'll tell you 2 of I tested: 1- Raycast You create a "main...
Your error its not the first, check this thread : http://forum.unity3d.com/threads/5-0-0f4-memory-issues.309785/
You need to explicit what type of variable its when you in some kind of list ( like arraylist ). You can do this placeholder =...
I agreed. Well, this help me to manager things like this : http://forum.unity3d.com/threads/working-multi-resolution-sprite-sheets.274683/
You welcome, one more tip: you need create a new material and asign on your new prefab!
You need to create a new Material to do what you want. =) http://docs.unity3d.com/Manual/Materials.html
Oh, sorry, change this line : target= GetTargetByTag("Player"); To this : GetTargetByTag("Player");
You can do this : using UnityEngine; using System.Collections; public class SmoothFollow2D : MonoBehaviour { private Camera camera;...
What exactly do you need?
Have Animator component in your object with that script? And seems your script is right. http://docs.unity3d.com/Manual/AnimationParameters.html
Why they can't connect? Can you provide more info about this? Have errors in your app?
Hi, well, I think you can see how much time your client spend running through 300k ~ 600k in array. Like that :...
You can check this video and see why its happens. http://unity3d.com/pt/learn/tutorials/modules/beginner/live-training-archive/tips-tricks-2...
And about your if(hitComponent is Wall) OnCantMoveEnemy(hitComponent); What kind of hitComponent is ?