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I dont know for sure but usually LOD engines do not change whatever data your using to calculate collisions/physics just whats purely aesthetic...
What is the proper way to do @rpc in c#? @rpc gives a parsing error.
Will it disable all monobahviour overridable functions or just Update/FixedUpdate?
I figured stripping all the graphics code would make the port a more feasible project. If you dont have to deal with windowing, input management,...
This is basically how I'm doing my networking and I would love some feedback on if it makes sense. I have a dedicated server, and a client....
It would be fantastic if we could have headless deployment for linux. This would make finding decent web hosting for dedicated servers much...
It is drag and drop. But if you try to drop it into an area that 'isnt allowed' like inside another collider you have to click it to drop it....
Idea: The game is hopefully super simple. you move objects around so that the ball can reach the goal. Think lemmings except you modify the...
I just saw this in the 1.2 update "MouseEvents (eg. OnMouseDown) now work with stacked cameras" Am I correct in assuming "stacked cameras"...
I wanted to create a GUI that involves 3d meshes. The solution in my case was to overlay an orthographic camera over my main camera. It works...
I know this is unflattering to say the least, but a list of known bugs really needs to be posted somewhere. I went through an entire phase of...
Check this out http://www.lostcreation.com/joe/chaos.html
Im pretty sure a screen saver is supposed to minimize energy use ;)
That is awesome.
It would be nice to have a Convex Hull Collider type. Compositing primitives gets annoying especially if your trying to build a trigger collider...
I imagine the most obvious would be: void Update() { transform.LookAt(Camera.current.transform); }
The half loaded image thing can be a problem with windows apache servers. Im sure it could also be a symptom of other things (a corrupt FTP etc..)...
With the new update it would be really nice to be able to use GLSL directly. Not having to learn multiple shader languages would be a huge bonus.
:oops:
When you right-click on an asset in the "project view" one of the options should be to rename. Thats a lot easier for some people then the horrid...