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Hello Antoine. I'm just winging it right now. When certain buildings are clicked in game, relevant UI document game objects are enabled/disabled....
Very useful. It would be nice if you could cover animation (color changes or size increases) in future videos.
This would work at runtime, right? I'm planning to first fetch data from Firebase/Local Cache on end user devices and then pass it into...
Project Tiny is shaping up to be an awesome and cohesive way to make games using DOTS. Kudos to the devs working on this. The Project Tiny...
Any update?
@Rene-Damm Hi, can you share an ETA for a DOTS compatible preview release? If it's a long way away then for the time being please just release a...
Could you share your overall experience working with URP and DOTS? What roadblocks did you face? I'm evaluating whether I should use that stack.
Hi, just to clarify, if I create a new project in Unity 2020.1 where all the services are off by default then the release build will not recieve...
How would IAP (Google Play) work in project tiny? Is it possible right now?
If not then ETA? Early 2021?
I appreciate the open communication by the Project Tiny development team. I have some questions regarding the future. Once Project Tiny is...
Is UI close or still a long time away? Also, I'm glad that you guys are trying to modularize Unity.
The samples are probably just outdated. SystemBase works just fine.
Another solution if you don't need to do continuously export and test is to use GitHub Pages. You can upload the build to a GitHub repo (set to...
There won't be an overhead if I program the DOTS way (separate data and system classes) but run the system classes on the main thread via "Run()",...
I'm already convinced by DOTS based on it's approach alone but the following claim has me curious. "DOTS provides programmers with a convenient...