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1.5 months has passed, no responses. Neat :)
Any news on this?
For those in vein. maybe this will help you. The workaround is to turn off code stripping. Assets/link.xml <linker> <assembly...
Could you share more information? Did you manage to reproduce it? Maybe you need something from us to help track this down?
Any light on this?
Tested on 2018.3.4f1, still crashes.
This conversation might be helpful: There's an asset deserialization bug on il2cpp+mobile in 2018.3.x btw nesting serializable classes with...
@Tautvydas-Zilys - not that I am aware of, here is the full build log:...
@JoshPeterson @Tautvydas-Zilys - if you have a workaround, it would be very appreciated, we need that build to work desperately and mono is not...
@JoshPeterson @Tautvydas-Zilys - case 1122651
Crashes with full dump: https://seafile.tinylabproductions.com/d/d95bf720bfad454f9bd0/ I have tried 2018.3.2f1, it crashes as well. Uploading the...
It dies with: Read from location 00000137C11C3000 caused an access violation. And the stack trace is very unhelpful: Stack Trace of Crashed...
Hey there. I'd like to request a feature. Could you allow thing generation to be turned off? For example we only need to generate Sorting Layers,...
Can you tell me why can't you use AssetDatabase instead of "Editor Default Resources" (which is a legacy hack in unity as well)?
I see your stance is to ignore the issue?
I'm sorry, not sure I can make a sense out of it. > Assets folder coz thay should be imported and processed to unity as assets. You're running...
Hi there. When doing release builds of the game `Editor/Resources` catalog is included in the build and that is unacceptable. You should...