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thats a pretty awesome method :)
you could use sendmessage to kill the fireball object other.SendMessageUpwards ("TakeDamage", 1); which will run a function called "TakeDamage"...
depends on your resolution/block size I guess... running a 4x4 block with a 1920*1080 is still over half a million blocks.. if you are attaching...
I usually just use multiple Order In Layer, layers. how is unity supposed to know which one will go on top, and which will be underneath...
one way is to draw a hole in your "screen", and use a square behind the UI element
not sure how well unity would handle potentially millions of sprites, might need to add some sort of quadtree/sprite rendering system which could...
This is the code i use to fire a bullet from my boss character (a position) to my player(another position) //Create the bullet and set its...
yeah ive now got it set that things only change if an animated tile is on the screen or the player is moving :)
im making this ; using setpixel32 was running around 30fps, using rendertexture im getting closer to 90fps, so i guess it works [IMG]
ok, so i managed to get rendertexutre working; is this correct/faster than just using a setpixel32 command? public Texture2D Screen;...
Hi, Currently i have a game, where i load a texture2d into a group of Color32[] in start(); I then loop through and create an array of...