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pls replace the SpawnPool.cs script with this attachment. tq location of the file in the project is at...
Please view the next response post for the fix... tq ------------------------ OLD MSG ----------------- im not sure if there are any major changes...
solution already provided earlier... if within the FXToggle.cs script : ap.player.volume = x; // soundFX audio controller ap.bgmPlayer.volume = x;...
welcome back~ Well I can't further diagnose it remotely... so if you still can't get it working, i'll be happy to assist you on processing your...
Hi, from the screenshot you provided, the match engine (gameManager & related scripts) could not be found. As I said earlier, did you make sure...
did you place it in the same project? what is the error you are getting?
Hi, I have no idea why are you using Time.deltaTime... what you need is the current score value (which you have "gm.score") and a total value.......
Hi, I believe all assets should be working as it was coded in a very universal structure. It does not depend on any specific requirements /...
pls undo your changes to the original code so far... then try.. // declare variable string minutes; string seconds; // in isTimerGame logic loop...
how did u code your timer to count up?
Hi, that countdown is more towards visuals only... im not sure if there are any assets out there to convert secs to min:secs (there should be),...
Hi, yes it does not work well with "appear" type because the feature was originally intended for the "swipe" framework instead. But you can...
if within the FXToggle.cs script : ap.player.volume = x; // soundFX audio controller ap.bgmPlayer.volume = x; // bgm audio controller where x is...
Hi, I actually placed a very basic sound & music toggle in my framework... The control script is "FXToggle.cs" located at '\Scripts\area 51\GUI...
this is exactly the same method you use to put the explosion effect... just add another "anim object" which is your animation. tip : try...
so sorry @wendymorrison, I did not receive any notification on the forum thread and it went unnoticed... you can change the location of where the...
I believe you are talking about the destroy animation of the individual pieces that is being destroyed? but the main anim you disabled is only for...
I have done it before for other clients... and yea you have do dive into the code (or atleast back when i did it) should u require GUI / Inspector...
Hi, That error is telling that you do not have the pool manager asset... My advice would be to re-import the JMFP / JSF from the provided...
your welcome... glad it worked for you :)