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Thanks for the responses. I guess I'll have to replace those assets with 'dummy' assets, and plug out the components that are from the asset store.
Hi, wasn't sure where to ask this so I'll just ask it in General: I would like to create a public repository with a project that I've been...
Thanks! This is helpful! One more question, what does the 'up' argument represent in the SimplexSolver.Solve method? Is it the up vector for the...
Hi, is there any information available about how to properly use SimplexSolver with SurfaceInfoConstraints? I'm trying to get my character to have...
I as well had this problem yesterday with Python 3.9 Downgrading to 3.8.8 did the trick. Just download 3.8.8 version and then change the Path...
Omg, thank you very much! I just had to change my code to copy the textures using 0mip, and then recalculating the entire array at the very end,...
If you want to have multiple thread running your block you should use ScheduleParallel
I'd recommend following a different approach. Currently it seems everything is convoluted and it's not following Unity's own path of conversion....
Hi. I'm currently working with Texture Arrays and Shader Graphs for a full DOTS/ECS project. I was able to create some Animations by using...
Could you be more specific? The thread is like 4 pages long
Hi, I've been learning the new ECS/DOTS unity framework for the past 4 months, and I just recently stumbled upon a situation where I couldn't find...
Hi everyone. I've been using the SystemBase lately, and I wanted to know if there was anything special I needed to do in order for it to be...
Hi Everyone. I'm trying to do a little experiment on animations using Entity Component System. I'm basically applying what's done here: [MEDIA]...
I can't believe it was just that simple. I just had to change the camera type from orthographic to perspective. That did the trick. Thanks!
Hi, I'm trying to make look and feel similar to this environment: [MEDIA] As you can see, the game handles only 2D sprites, except for the walls,...
Quick question for this. in a case where I'd like the bullets to also interact with the environment. e.g bullet hits a wall, and I need to destroy...