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Is there any way to test a single shader to see if it works with tiny?
Same problem here. I will try to froward them and post if it works. Any other solution so far?
Doesn't seem like it, not yet. https://docs.unity3d.com/Manual/UIE-USS-SupportedProperties.html
as far as i know you can access the package folder with...
yeah your option is more reliable here's another one that should also work better...
use this in your EditorWindow Script public void OnEnable() { VisualElement visualElement = new VisualElement(); visualElement.style.width...
mhhh listView.itemHeight = 300; works for me....
try textField.ElementAt(0).Focus() and if this doesn't work try this from you root window rootVisualElement.schedule.Execute(() => {...
yeah plz share your fix..... Same problem here. Not only with LineRenderer but also with TrailRenderer and only when these Components interacts...
Yeah same issue here, but not only with Particle Effects i also get the same Error with LineRenderer and TrailRenderer. At least i found the...