A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Unfortunately the project I'm working on really needs quite a few entities; 150 is kind of a drag and 200 would be more realistic. Of course my...
Just this might be better: Update() { SomeObject.transform.position.x += Random.Range(-.0000002, .000002); } Although the object will drift...
Seems like that would just be storing references to existing instances of a new class? I'd like to create the classes the same way I would with...
Is "projectile" a transform that you have assigned in the editor? Are you getting an error?
leftPanel.SendMessage("panelMoveDetent", (int)0); ?
Hopefully this is an easy answer. I'm looking to create a new instance of a Mission class at runtime - I will have multiple mission classes so I...
I was digging around for something in the documentation - now I've forgotten what - and decided to read through this optimization article again....
I've been struggling with variables - and arrays especially - that I make the mistake of altering via the editor. In fact I'm still not sure how...
So just to be clear... I make my gameEngine a singleton, I will have access to this instance anywhere in the program via the...
Is it me or do they appear to lose quite a bit of character/nuance in the transition to 3D that makes the sketches excellent.
hahahah - oh wow, I would not have made it to the bottom if not for Rafes. I would tend to agree with rebranding. I am a 29 year old gamer and I...
I believe that would be a $1500 pro copy of droid. Is it me or was it possible to release standard (non-pro) mobile with the free license until...
It's just a matter of understanding the program; there's nothing tricky going on here. Maybe someone is willing to debug it for you but they will...
SendMessage appears to be what I was missing. I expect it's just as slow as GetComponent but it's a hell of a lot cleaner. Thanks.
Tags can be used to get information into a script via .CompareTag("rxAllDamage") without having to .GetComponent and find a script reference and...
I would really love to embrace Unity's component style but I continue to run into the same limitation: How do I get data from one component to...
Localrotation is a Quaternion use .localEulerAngles instead.
If you are only using that magnitude to compare to something else (it comes up a lot, e.g., checking to see if something is moving), it's...
Hey here's a specific example of that which likely doesn't matter. Regarding the decleration of new variables in each frame or creating new...
a Vector3 rotation does represent a rotation, they are super handy for everything if you don't speak Quaternion, which I certainly don't. 0, 1, 0...