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No. Use something else.
Given example is not great for seeding, though, as .Millisecond will always be [0, 999]...
I don't remember doing anything other than unloading the scene. The trick was making sure everything was tagged with the right scene id. This...
There have been several posts about iOS browser reloading the page periodically. I believe other people were seeing this behavior when using...
Not quite. We were told someone would poke someone. Far from the promise of a status update. We were also told in the DOTS compatibility thread...
Fortunately 0.33 is supposed to have a lot of debugging and logging improvements. Kappa
There is no update and no information on when/if there will be one. I don't think we need another thread about this....
Burst does not work with Span. It still fails to compile. using System; using System.Collections; using System.Collections.Generic; using...
Easiest way to get started is to copy either the Tiny2D or Tiny3D project from the samples repo....
Do you know if Burst will have support for Span<T> as well? Last I tried to use it with including System.Buffers.dll, burst failed to compile.
The communication was clear? Please point me to where it was stated Tiny will not be receiving public updates until 2022 as you say. I totally...
Yeah, I feel Tiny definitely has great potential. Unfortunately, I can't recommend anyone to use it, even just to try it out, in its current...
Sorry, I don't know anything about that. I don't know what browser/platform you're using, but I remember people having problems with iOS browsers.
I replied in the other thread you posted in then saw this. Check in your Builds/{build config name}/ folder. All the files you need for your html...
Check in your Builds/{build config name}/ folder. All the files you need for your html build will be there.
I would recommend not using TIny for this and looking into a different engine since a GO Unity WebGL app doesn't really run on mobile. Tiny is...
Yeah. Sometimes I wonder why Mazda didn't put a button in my car to turn it into a sailboat, too.
Play mode is not supported, for one. Try to use Build & Run from the build configuration assets. Check the docs.
That's quite generous of you to start at 2024
Maybe you are referencing the assembly from a runtime assembly, so it will still fail at compile time.