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I wonder what would it take to implement decals in URP? HDRP supports them out of the box, but it seems that for URP there are issues, otherwise...
Thank you, Tertle! That solves majority of the problems!
I'm having a little trouble with organising tests in my project. I keep my code in small packages, and they usually follow this structure. /...
Hey, @Dechichi01! I wonder what the use case for that would be? If you wanna have common code in plugin asmdef, and allow users to define their...
Please, try the PR branch. I've just fixed solution there. (should have done it ages ago) If you see that tests do not compile, force re-build...
Oh, don't worry, I can build it locally. I will update the PR, to utilise the solution, so we can have tests running there as well. I can also...
Hey, @PhilSA Please consider this PR. PR description should be quite detailed. I would love to get in touch about tests though, and the project...
There is a weird bug I see, that affects my IDE. I use Rider, and it is only able to see generated code, if PolymorphicStructsSourceGenerators is...
Yes, I'm on 0.50. TBT, I'm in the naming squad too :) If I can give thing a meaningful name, I'll do it (and if I even can use it for logging /...
Hey! I often have code that displays entity id via log or in-game. But fiding corresponding entity in hierarchy (and in old entities debugger)...
I'm finding the Under Construction section highly discouraging. Having so much focus on external stuff, **fluff** if I may say, while we don't...
Thank you, Kevin for the detailed response! After asking that question yesterday, I got to the same conclusion, that I'll need my node. Luckily...
Can someone please share a simple code that will be setting AimConstraintNode's SourcePositions based on given entity's position? The fact that...
I should just RTFM. https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.6/manual/Post-Processing-Propagating-NaNs.html...
I've faced an issue, probably similar to what @BigRookGames reported a while ago here: https://forum.unity.com/posts/6450444/ Enabling Bloom post...
Basically doing the integration. I've done that in excel, and then also compared it with real world acceleration it would imply in different...
Hey, @PhilSA First of all, thank you for a great asset! I have a problem implementing AI moving with it though. What is the best approach for...
I've been using Enter Play Mode options for a while, and it's amazong. That extra time removed from the iterations makes it easy to go in and out...
Actually, it's even more confusing, as you can not combine normal components and buffer components in WithNone. That made me think it's impossible...
Thank you very much! Now when you point it out, it actually makes sense. But it's so not obvious o_O