A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I think you need to set your canvas's render mode to Screen Space - Overlay or Camera....
Could you show a screenshot of your CinemachineCollider in the inspector?
Could you show a recording of the behaviour?
You could do it with minimal scripting. If you are using CM 3, then we have a sample scene (SimpleCar Follow) showing the following setup (you...
That does not sound right. What version of Cinemachine are you using? How are you setting state.PositionCorrection? Can you provide some code or...
Create two VirtualCameras. One following player1 and one following player2. When you switch between players, you switch VirtualCameras....
Thank you for posting your suggestion! ;) Internally we compute the maximum frustum height (MaxOrthoSize) for the given input collider. We could...
I'd make a backup, and then try upgrading. I don't think you'll have a problem, but better safe than sorry. ;) Not really. I'd ask on the 2D...
The jittery scene objects are fixed by turning interpolation on. But you are right, the UI jitters regardless. This jitter is not caused by...
Have you tried setting Interpolation on your RigidBody? [ATTACH] It seems to fix the issue on my side. Usually jitters are caused by different...
Hi Could you send me a repro project? I am going to investigate.
I meant the code in your Update method in FOVChanger class. Best practise would be to use one vcam for one concept. In your case, having two...
I'd also recommend writing a CinemachineExtension and overriding the PostPipelineStageCallback method, like this: protected override void...
It depends on the order things get called. If you'd like to ensure that ForceCameraPosition wins, then you can hook into the OnCameraLive event...
What version of CM? Could you show how you are using ForceCameraPosition? I'll try to reproduce the issue.
Your input setup seems wrong. You are mapping two conceptually different controllers (Rx - horizontal, Ry - vertical) to the same action (Rotate)....
Instead of using the Composer's Screen X and Y to position the camera, you should use the 3rdPersonFollow's Shoulder offset. Remove composer from...
How did you install the package? Did you install it through the Package Manager?
If you are using Cinemachine 3, then you can write your own IShotQualityEvaluator script to define your own prioritization behavior for Clearshot....
Sorry to hear that. Could you share the post that was unanswered? Have you looked at these docs (specifically for Cinemachine and post...