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It seems to go to normal when I set "Animation Type" to none, but then i cant have animations.
When I import a model, some of the face bones move, and i have no clue how to change it! It only happens to 2 of the brow bones on their right,...
Bump! I still haven't figured out the issue!
My issue, is that its showing black blocks around the character [IMG] Shader "Custom/ColorTint" { Properties {...
Also heres the viewport [ATTACH]
I just wanted to mention I fixed one issue but now i have another. The solution was the dropdown menu at the top was set to the wrong thing. But...
I have SQL experience but only in UE4. I have no idea how its done in Unity
Its not for a particle, its for a character sprite When i commented out the _MainTex it does the same thing
I was considering creating a MySQL server to collect data (win rates, pick rates etc.) I wondering if this would be easy and how would I go about...
Hey! I'm trying to make a shader that swaps each RGBs to different colours (e.g. R to pink, G to blue, B to Purple). I don't have that much...
I didn't even notice that! But now its saying "Parse error: Syntax error, unexpected $end" and the line that's the problem is the final "}"
Why did it work fine in the video without one? Also should I just add this at the end of the code? Pass { }
I am following THIS tutorial. And for some reason, its not working due to having an error for the second last "}" but if i remove it, it causes...
This is mainly what I want it to effect. Only for visual and organizational purposes. [ATTACH] [ATTACH]
I do like how UE4 has a good visual scripting language. I used it for 5 years!
I agree with this.Which is the main reason for creating this. I don't really want anything that affects code, just the name for it in the viewport...
It teleports them up then floats down. I've tried lowering the gravity but that just makes them fall down slower. And they're not going up that...
Hello I've been using a tutorial and the part here: [ATTACH] It's not showing my custom "ColorTint" shader. It could be the fact it says the final...
What i meant was like, renaming this "Box Collider 2D". Cause i have a lot on my character and its hard to keep track. [ATTACH]
I'd really like a feature to give nickname/short comments to things like collision boxes. I have many in my scene due to fighting game hitboxes...