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I'm wanting to build something for Christmas this year. Basic idea is that I'd use a Unity app as a front-end, and use it to control hardware...
I put a small script on a spriterenderer to isolate the issue if possible, and it seems to be specific to the textmesh.
I'm making text fade like this: this.GetComponent(TextMesh).color.a -= Time.deltaTime * fadeSpeed; It works fine in windows and android, but...
First, thank you so much for this plug in. It saves a lot of time. The one issue I have is the fact that the ads don't seem to be clickable when...
Well, figured out how to fix it purely by accident. I set it up to "maximize on play" and suddenly started working right.
Minor issue with the remote on the Nexus 7. The touches on the screen don't seem to have a 1:1 relationship to the game running on the computer....
I ran into this issue, myself. Was kind of annoying. >< Anyway, what I ended up doing was putting the GameObject I wanted to be able to activate...
I know the armature's interrupting whatever the "Generate Colliders" checkbox does when it's checked, because I tried importing a version of the...
I've been messing with Unity for about two weeks now. I'm using blender 2.56 for model creation. Seemed to work rather swimmingly. :) The first...