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Uh, it has every reason to exist. Just because you don't have a use for it doesn't mean it doesn't have a use. Think about casino/gambling apps....
Why are you posting pictures of a real person's head? What does that have to do with this game? Oh... oh wait... that's only a model. :eek: On a...
Man, this game looks cool. I love the current art style. It also looks fun, unlike some of the generic, already-been-done-before AAA games that...
Just wondering, is there any kind of cheat protection for the minigame?
Hello! I thought I'd post a thread on the forums for my new asset, JSierra's Sky (coming soon). Some features of this sky system are: Day/night...
When I saw the title of the thread, I thought to myself, "I bet this is going to be one of those projects that ends up being scrapped because the...
Wow. This looks like a very nice asset. Just a quick question, though: how much will it cost?
Looks awesome so far! I love the look of the flashlight!
Try this (change all Mathf.Lerps): light.intensity = Mathf.Lerp(minLightIntensity, maxLightIntensity, midVelocity * Time.deltaTime);
You need to Debug.Log the object's transform.position.x, not the character's. If the script is attached to the character, Debug.Log("X: " +...
Ah, I see. Still, however, if I had the choice to either download the source code or buy the game, I would probably buy it. A great game should...
I thought he meant JavaScript :P
I took a sort-of... "different" approach to making a day/night script. var cycleTime : float = 30; var changeRate : float = 4; var...
Don't copy and paste this, as I don't know what the variables are, but.... var respawnPoint : Transform; //blah blah blah function Update() {...
This is an amazing game. You accomplished more than I have in a year. Keep up the good work! (You should sell the game when you are done, I am...
Something like this should work (I can't always get WaitForSeconds to work, so I use Time.time): static function Decrease(){ var...
How many times do you want your character to blink?
If you would like, I can help! I am pretty good with UnityScript (and OK with C#), so if your programmer needs help, I can help!
This is a very nice game. I will buy it if you sell it.
Thanks for the advice concerning the flashlight. I will try to fix it. And I do have the level mapped out. I went through three plans on paper...