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Hi! Dragon's Diamond proudly presents to you completely new edition of Unity editor extension - Hell Lava! [IMG] Hell Lava is a Unity package,...
Hi, unity developers! Just quick question... Did you tried to make real time cutscene in the unity? Syncing animations, sounds, movements,...
New Hell Lava environment kit is UP, with version 1.1.2. Few bugs reported by you was removed, documentation was updated with new troubleshots and...
New update was released for Hell Lava and package is now at version 1.1.1. We have detected some bugs related to loosing objects references and we...
I'm happy to announce, that Hell Lava 1.1 has been released, and with it loot of awesome changes! New tools, looks, improvements, bug fixes and...
Thank you for fast replay. Indeed adjusting the bias value fixed the problem with artifacts and thanks to your suggestions i noticed that my cliff...
Hello. Recently I have encountered problem with shadows, cast by my objects. Shadows are not solid, and sometimes whole parts are missing (see...
New update has been released! In version 1.0.2 we have changed: - Multiplayer - Hell Lava is now compatible with Unity UNET - MultiLava - Adding...
Version 1.0.1 is UP! Changelog: - Lavafall - Removed deploy bug, when something stuck lavafall flow - Lavafall - Added info about current number...
I have a noname, chines, controller, that is basically a gyroscope, that i want to use in my unity game. At first step, i have tested and...
Thank you for nice words :). I will gladly help you, if you need it, so fell free to mail on official support mail.
Under the Dragon's Diamond is proud to present... [IMG] Hell Lava is Unity 3D package, containing lava terrain environment that brings to your...
I'm getting wierd error. Sometimes it's: chanType.dimension == 0 UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)...
I have came up with similar solution. I tried to split my mesh, but i have to do it procedurally, and it does not work for me. In my game, my mesh...
I have a similar problem. Half of my game is based on big, almost flat surface and with physx 3.3 and disabled trigger for non-convex meshes, it...
Thanks for feedback. I'm gonna seriously think about walking. About light, sound, visual effects and everything else - yes, i need to calibrate...
Who likes what. I love psychological horrors ^^. About webplayer wersion - I will publish it when it will be something to play. For sure i will...
Well, if you are going to fight with all encountered monsters in game, then yes, it's imposible to beat. In Game of Soul is all about patience....
When you mentioned this, Game of Soul in fact looks like Dark Souls on some layer :). Even the difficulty is similar! You have right. After...
[IMG] Since around two years, polish studio - "Pod Smoczym Diamentem" (trans. "Under the Dragon Diamond") - is working on their first official...