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Thanks! I wish I had shipped with the Bezier stuff originally, but I don't think I would have done it justice back then :) So because I don't use...
I'm not sure what's going on with your project, but something is still messing up your installation. Try installing it in an empty Unity project,...
Hey Kiupe! What version of Ferr2D are you using? Normally, procedural mesh data is saved in the scene file, but when objects are turned into...
I'm still working on the documentation for the new version, all that I have so far is what I sent you in the email :) I'll definitely have that...
I just sent out beta versions of Ferr2D 2.0 yesterday! I'll be running the beta for current Ferr2D owners while I'm working on new documentation,...
This looks pretty weird! Have you looked at your scene in 3D? It looks like your terrains might be rotated on the x-axis or something. That plus a...
I would like to make some sort of a forum for Ferr Vertex Painter, but I don't spend quite enough time on this one as is! (Sorry, I try.) Best way...
The 2.0 update is primarily a re-write of the path code. Since that's so core to Ferr2D, it also ends up being a re-implementation of pretty much...
This is a trick I've used on occasions! If you want to delay Awake/Start until everything is set up, try deactivating the GameObject first! My...
I also wanted to mention that I'm starting work on a big update! Planning to have it done in the next two weeks or so, but it may take a little...
Randomize edge might be a bit of a problem! I've since changed the way that texture segments are generated to get a way better visual quality, and...
Ferr2D actually uses Catmull-Rom for curves right now! That was actually my exact thought when I first implemented it, I didn't want to be...
Yeah, I'm still a bit baffled. What sort of collider settings are you using? If I can repro it on my end, I should be able to fix it.
I definitely understand this one, and do have plans to solve this procedurally the future! I've been working on some knifing tech that'll allow me...
Inner caps are used when the corner's outer angle is less than 180! If you're thinking of the top edge, this is basically when the path goes up at...
I looked at it a bit! I didn't delve too far into it though, I wasn't very impressed. It looked to me like a direct rip of Ferr2D without any...
Your crashes are odd, I haven't seen that issue before, and am not sure what would cause it. I'll probably need a few more details on the context....
I have some relevant news I've been sitting on, I'm hoping it resolves sooner rather than later! But in the meantime I'll show you some of the...
It's a little tough to tell from your GIF, but if only one of your edges is the wrong size, and PPU doesn't solve it, it's quite possible that you...
PPU can be found on the Terrain script itself :) [ATTACH]