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Hi, Are there any major visual differences between the URP and HDRP shaders? The majority of the YouTube demos seem to be HDRP. It'd be nice to...
I'm currently using a FreeLook camera and recentering the camera behind the players back when moving with no camera input ala typical action...
This sounds really cool! Would love to try it out. Is it easy to set up with Rewired?
Is it possible to get an older version of this asset? I updated without realising that you removed the class based state machine and would like to...
I'm the lead developer of Steel Grin, we're a small team from Sydney, Australia and we're also creating a procedurally generated game. It's a...
Really getting sick of this issue. I've not been able to download some of my larger asset purchases for the last couple weeks even though I never...
Hi, Is there a chance that NodeCanvas will be supported eventually as well? Thanks
That looks great! Genuinely would love to grab this asset. It looks like it'd work perfectly with what I want to do :) Hopefully this contest...
Hi, I would absolutely love this asset and have been considering it for a while! I'm creating an action adventure platformer in the vein of...
Nice offer :) I would love the hologram shader
Just to throw in another theme. More stylized art would be great too. Good quality ones like the Stylized Nature and Stylized Jungle pack on the...
To me, the most important thing when you purchase a good asset is that you're not just purchasing something that will save you time and possibly...
Hi, I'm looking to make a 3D Platformer and am interested in seeing if MegaShapes could be used to help create the levels.. I've watched most of...
It'd be cool to set up a roadmap on Trello.com or something. You guys can list features and third party integrations that have been suggested on...
Hi, There's something I'm having trouble with and I'm not sure how to fix it as my own knowledge of 3D animation and colliders is a little...
Just a minor bug I noticed. Holding down shift and switching to aim still drains the stamina bar as it only checks if aiming is true before it...