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Hi! I started a project with Unity 2023.1.0b3. This projects is using a SignalR implementation to receive datas from a server and then draw some...
Same here, no luck by now. Please vote: Unity Issue Tracker - IL2CPP build fails due to UnityEditor.dll usage in user code (unity3d.com)
And another 2 years
Problem is the combo OpenVR / SteamVR. We have a project running at 36 fps. If i switch the xr plugin to oculus, and i use a Quest 2 as a device,...
Anyone?
Hi All! We're building our game with Unity Cloud Build but we have a problem with the GrassFlow plugin. GrassFlow uses some computer shaders to...
Hi @Nonakesh, i'm back again. Given that the trick of clicking the shader to be compiled, works 80% of the times, i have another problem. I have...
Thanks! The HDR flag fixed the white grass problem!
Hi @Nonakesh! I'm back with the implementation of the grass on our game. We previously (months ago) had the "white rendered grass in deferred...
We're are using ASE too, since the beginning :) I was just messing around with the new Unity Shader Graph to understand what can i do and don't....
Lol
@adamz could you change the starting topic from "Help Wanted" to "Feature request" ?
I've just opened Shader Graph trying to create a tesselation custom shader. And i found this thread. Nice.
Hei! We'd like to use your plugins on different multiplatform mobile projects, but... no android version yet? (It's the 75% of the market now) :P
Hi @Nonakesh ! Just bought your plugin and it's awesome, but i have a problem. Unity 2019.1.14f1, standard pipeline, deferred rendering, DX11,...
@fherbst tried that but the RequiresIntermediateColorTexture returned true anyway. Didn't have time to investigate so i put a glorious "return...
Hi, we have the same issues from years. We tried with Unity 2019.1.0f1 but nothing changed. Here's the bug report with the repro project, but you...
+1 for patch releases
+1 :)
Woooo, that's great! Really complete and updated! Keep up the good work!