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Thank you @VaidasM. I have submitted a bug report, case number 1309104.
I'm working on an app that uses this native plugin: https://github.com/acrcloud/acrcloud_sdk_unity3d Our Android release builds are working just...
@Thaina It sounds like your complaint is more with Unity's code quality than the package manager. In my opinion we have a much better situation...
@Thaina Did you read my post that you quoted? I actually agree with you that you should be able to modify and fix the code from packages. Their...
@Nefahl I'm not saying you shouldn't be able to modify a package or apply fixes yourself. In fact I think Unity should put all their packages up...
@JoNax97 That's been my experience as well, and I think that's true for most Asset Store assets right now. Did you see the @transat post I linked...
I did some digging... I think Unity may already allow UPM packages in the Asset Store, and treat them as such in Unity 2020, but it isn't...
I don't think that we retroactively need all existing Asset Store assets to be packages. Going forward why not let Asset Store developers choose...
Thanks for you input @tsibiski, I don't have any experience with image recognition testing so it's helpful to hear that it is unreliable. I'd...
If anyone is watching this post, it looks like storyboards will need to be manually created in XCode. Details here:...
I've been research automated testing and just came across AirTest. I haven't seen many people talking about it so I thought I should share. The...
@tl1024768 I'm not. We have a large catalog of games and I hoping to avoid manually creating storyboards in Xcode for each of them.
“Starting April 30, 2020, apps submitted to the App Store must use an Xcode storyboard to provide the app’s launch screen.” Unity currently...