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Hi great library. I have used the example...
Hi after upgrading to unity 5.3.1p3 all texture: sand, grass , forest have become completely blurry as shown in the attached image. Do you have...
To make this perform you would need to: 1) convert the pointcloud to a low resolution mesh 2) UV map an image/images/360 degrees image onto the...
yes 5.2.x is pretty hopeless so i reverted to Unity_5_1_3p3 wich works well. So please get back to work :)
Hi how do I using the new V3 beta version connect the roads on this image to the triangularsquare. The roads are brownies single lanes. I have...
Thanks The new quetions is how to i add to the beginning. Say you started in the middel af the terrain to create a road going to the right. When...
Hi Does EasyRoads generate a mesh in the editor that i can later export to fbx ?
Im a using TC + RTP what is the strange circle in this screenshot? [ATTACH]
Major issue with version camerpath 3.43c. I just update a major project with 3 combined paths from version 3.35 under unity 5.2f1 mac. The paths...
the terrain tools in unity works fine for smoothing and modifying the terrain. Just select the terrain object in the unity hierarchy and then the...
Thanks this can increase the tree resolution but the grass density is still redicoulous. 1 straw pr 20 meters:(
How do i increase the density for grass and trees ? The terrain is 10kmx10km based on a danish heightmap of size 4096x4096. The highest density i...
You can go to the unity-terrain object in the Hierarchy and import the heightmap there under the terrain settings
Have you selected the height tools and pressed "Generate" to force a new import of the heightmap
Agree you pretty much have to understand the entire complexity of the ui before getting anything done. I hope the nodebased version TC2 will allow...
My mistaken. Thought terraincomposer could import geotiff from gdal. It does accept it but the result is strides in the map and that the map is...
UNITY 5.2: Looks like there is an issue with import of 4096x4096 raw heightmap now that unity has fixed its own import issue with 4096x4096...
Is there a video or document where you explain how to apply a sattelite image to a heightmap/terrain as done in worldcomposer ?
Colormap issue: I have use worldcomposer to generate a raw heightmap from and asciifile. I have used terraincomposer to generate a terrain...
I have some danish terrains in asc that I have imported. How do i combine multiple converted asc files that represents tiles from adjacent areas...