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Hello! Been using RAM for a while, it's great! Do you have a suggested way of softening particles that intersect with the river? Normally I'd...
Just switched from HDRP to URP, wondering about this inconsistency I found. The alpha input is identical, it's AlbedoAlpha by ParticleAlpha. The...
Noticed this too, it doesn't make a lot of sense
WARNING: Shader Unsupported: 'shadername' - All passes removed This warning started showing up very recently on a project on a LARGE amount of...
Does this support HDRP, & latest 2019.3? I'll gladly like to try it.
I started using keyword nodes in shadergraph/HDRP, it's been fantastic for creating variants right up until I tried to make one to control whether...
I've created a 'Depth Fog' custom pass that helps fade objects in with a fog color so they don't pop in as they reach the far clip plane. The...