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This issue is still occurring in 2.9.7. m_LocalRotation always changes.
I solved the problem by opening the downloaded package file with notepad and manually changing the version from 1.6.1 to 1.6.2. I'm using Unity...
Still occurs in 2023.2.15. cinemachine 2.9.7 Fixed in 3.0.1 :)
Hello Staggart. I don't know why, but the version number does not change from 1.6.1 to 1.6.2 in the package manager.
Has the problem been alleviated now that we can use AssetReferences synchronously?
omg.. still in Unity 2023.1 w Nav AI 1.1.4 version.
A similar issue has been registered here. https://issuetracker.unity3d.com/is...button-shortly-after-releasing-another-button please +1 vote here...
Unity 2021.2.1 / URP 12.1 / Active Input Handling = both It still occurs. for (int actionIndex = 0; actionIndex < m_DebugActions.Length;...
Any updates here?
Hello, I am still having this issue. Unity 2021.1.24 / 2D Animation 6.0.7. But in 2021.2.0b16 / 2D Animation 7.0.0, it works without any problems....
This issue has been registered here....
Does anyone have this problem? This issue still occurs in 2021.1.24f1. (Input System 1.1.1)
I have this issue too. Unity 2021.1.18 with Input System 1.1.1 (Android. Galaxy S9) I also tested with 1.0.2, 1.1.0-preview3. And they have this...
same problem here.
2021.1.18 Unity was hanged at least 10 times a day. I don't even know what the cause is.
@arnaud-carre I am so sad that SpriteRenderer does not support SRP Batcher.. Any updates?
Sorry but what I meant was individual information that doesn't share data between the same tiles....
Is there any way to put custom data on painted tiles? Could these methods be a solution? GridInformation.Set(Get)PositionProperty ...
so disappointed...
A perfect seamless sound with ogg has a hiccup when restarts loop. 2019.4.8.