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Hello. Sometimes we get a seconds - sometimes almost or over a minute - long freeze when calling PlayableDirector.Play(); - according to the...
Some info regarding bundle builds was recently posted in another thread:...
Hi Ryanc_unity, thanks for the update! This would be awesome- I'd imagine that many of us would be really grateful for official advice on the...
I hope it's OK to steal the answer. So the interesting thing in our case was that - yes, some of the paths were quite long, but the paths of...
Using Addressables 1.11.02 and Unity 2018.4.24f1, it seems that sometimes, when building for PC, not all prepared bundles are copied into the...
Any advice on what not to do when releasing scene instances?
Did you check the analyse tool if there are assets that are duplicated between scenes (that are now themselves bundled)? If so, you can use the...
@livingtarget You have no idea how grateful I am for this post. Thank you, also for the workaround and for the bug report. For the record: fixed...
On 2018.4.16, Addressables 1.10.0, play mode in the editor seems to be super slow in another way too. Without a single addressable group defined,...
OK, this seems clear, my question is more about how to prevent bundled assets being cleaned up, when switching a scene or calling...
Digging into the source code of the package, I noticed that BundledAssetProvider uses AssetBundle.LoadAssetWithSubAssetsAsync to load each asset...
Hello, I have a couple of questions about scene loading / unloading. If I have a non-addressable scene (part of built-in data), and I call...
Hi there! Does this "fixed" refer to the unknown assembly error, or the addressable loading times? We're on 2018.4.16f1, trying to use...
Hi David! We'd also be super interested in a fix for this issue. In our experience, building bundles is a bit of gamble- even if you build the...
Bump. We're running into the same problem (Unity 2018.4.16f1, Addressables 1.10). A while back a bug was reported and there was a fix introduced...
Hmm I thought the problem was that you had to adjust these settings away from whatever the default setting is, to make the event viewer work....
Bump. The event viewer doesn't show anything for us either; Unity 2018.4.16f1, addressables 1.10.0. If the problem is related to "Enter Play...
Hi there. I hope you don't mind me trying to resurrect this topic. In our project we're trying something very similar: turn existing scenes into...