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Can you please file a bug report and attach your project? Thanks.
Hello there! Just a few notes on this before I get back to being off from work :). I understand the confusion, but reality is way more boring than...
@DreamingImLatios - Thank you! Your transform feedback is still being evaluated (and potentially integrated). The new transform system is coming...
Yo, guy from the video here. Superluminal does not use interrupts on _every_ instruction. Superluminal uses ETW behind the scenes, and that one...
None that I am aware of. If you run into serious performance issues, we'd appreciate a bug report. You can try, but there is no intention to...
Ah, that sucks. In that case waiting for 0.50 might be a good option, and in the meantime delete the offending line I called out in the previous...
We're aware of the pretty high costs around all of these things. The problem with CombineDependencies is that it might also end up scheduling a...
This is the right approach. We do have tests that validate that you can use these enumerators from within a job. An earlier version of collections...
Not systematically for 0.50, yet. We are definitely looking into moving as much code over to ISystem as possible, whereever it makes sense. We do...
Right now, there really isn't much of a difference (they use the same mechanism behind the scenes). The only difference that I can see right now...
The best way would be to store all of this in an unmanaged system itself that all other such systems access. Unmanaged systems can still access...
I'm specifically talking about Hybrid components for conversion. I don't think that the ComponentObject methods were touched at all. Not sure what...
There are no concrete plans to deprecate them, but that's of course all subject to change before release. I'm not aware of any concrete plans to...
I don't think this issue has been solved. Our perspective on companion components is that they open up pandora's box in terms of what you can and...
We're of course always trying to minimize breakage, but we're still deprecating things that clearly shouldn't be used anymore and have good...
Netcode is part of the releases and still a focus. There is new tooling as well that is intended to replace the Entity debugger. I'm not going to...
@CrowaL - thanks. Your bug report unfortunately does not include your project, so we cannot reproduce any of the problems you are seeing. If you...
@april_4_short: I like the idea. I'll see what I can do. We went through similar ideas but the stack tracing code was a bit flaky before I...
There is no "it will be fixed", unfortunately. As stated many times before, there is no "single thing" that makes Unity slow. The progress bar...
@JesseSTG - this is exactly the kind of report that we are looking for. I was able to reproduce the stall: The main culprit here is the...