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Thanks to you for the tool! I can make some new tests, forcing extreme situations if you need. I learn from every captured subject, so you only...
Last weekend I captured some surfaces, in not good conditions for photogrammetry: a sunny day with strong shadows. But just wanted to try the...
no, I didn't use it, but...how many masks do you think I'll need? three? one for the ground with leaves, one for the white stones and another one...
But in a captured scene where you got objects with a lot of different materials, the results are not very good. I have a lot of nature props and...
Hi there! First of all, thanks for the tool! I have tested it with some of my photogrammetry props. It worked fine in this tree, although I lost...
no, thanks I have the RGBA Blend shader :) This shader (from Alloy framework) use the Alpha channel for the fourth texture, so I mean I would need...
Hi, thanks for the quick response! mmm, but it would be useful to show only the alpha channel, in my case I use it as another channel for a shader...
Hi, it would be great to show the vertex alpha in model. I'm using a shader that uses RGBA vertex channels to put 4 different textures, so that...