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The issue reported by @Eylstar also happens in Unity 2021.3.8f1 and the latest 2021.3.10f1 in URP with deferred rendering. Light sources ignore...
You are absolutely right - that was indeed the issue here, some sub arrays were unset! My bad - should have checked that before! Thank you both...
Sure, SomeSystem:452 is equivalent to line 13 of the given sample code This is the stack tracke: NullReferenceException: Object reference not...
I did not find anything on this topic besides this thread which does not directly answer my question. I was wondering wether there is a simpler...
EDIT2: This question could be solved by just reading the docs and / I posted too early without understanding the multithreaded/parallel nature of...
Any updates on this issue? I encountered this bug when trying to send a POST WebRequest to AWS using Unity 2020.3.26. I learned the bug was fixed...
I have a texture atlas and three different meshes sharing the same surface shader with cutout transparency. I want to use GPU Instancing to render...
Sorry to necro this - I have a similiar situation with builtin RP in 2021.2 with lots of objects with two types of meshes, sharing the same...
I used the onTouchScreenKeyboardStatusChanged event but noticed that it seems to work only partially:...