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There was a property for the rotation of the gear and it was causing all the problems. Now everything is perfect. Thank you so much
Hello, I faced a strange problem. I have a project with a gearbox. For showing how it works I used the animation component, for moving gears I...
Hi, I created a ScrollView in my project. The ScrollView's Content object is filled with empty objects which contain a bunch of text objects and...
Hi, I'm making a project and I need to show a gearbox disassembly. I created animation clips with the animation component. I tried to set an...
If it's still a thing, if you're using SetCursor there is a parameter called "hotspot" which is exactly responsible for click area and you can...
Hi, I have a project which contains a dropdown where you can choose animation clips. For each clip I used an animation component and recorded the...
Ok, I've just solved it. I used an additional camera and set canvas' render mode to Screen Space - Overlay, so its always on top.
Bonjour, quick question. I have a scene where user's screen is split in half, each half has its own camera and canvas. Both canvases are set on...
Now that I think about it, I can change font size without using the Animator. I can just create an additional animation clip for the text...
Hola, I'm making a project and I have a question about animation process. In the project I need to make several animation clips which show...
But still, any ideas about why LoadSceneAsync() stops all scipts in the current scene? I have a script that spawns prefabs and makes them fly up...
Well, I started to simplify Start() functions and discovered that the problem's coming from an asset I added. I think the asset supposed to render...
By initialization do you mean calling Start() functions of all scripts (I don't use any Awake() here) in the loading scene? If that's what you...
Hi, I am once again making a project and faced a problem. I have a main menu scene which I need to switch to the main model scene. The main model...
Thanks, I'll look into it
Hi, I'm making a project and I faced a problem with a scrollbar component. The project needs a scrollview, but since standart Unity scrollview is...
Well, seems like I did. When I created it the first time I just wrote "Outline" and IDE suggested to add "using Unity.UI" and I thought the rest...
I've just tested it. I can't drag and drop the Outline component. That's strange. public Outline outline; I hope I created it with the right type....
Hi, I'm making a project and I face a problem with an Outline Component. I have a standart UI text container, I added the Outline Component, a Box...