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Can't wait for the 2018.3 support. Thanks for the great work :)
Will the fix be available for 18.2 too? Does anyone found any workarounds?
The problem disappeared on my device too, but I didn't update iOS or Unity. I wonder if the problem couldn't be related to this somehow :)...
So I managed to recreate the same behaviour with totally empty project. I just changed setFrameInterval in obj-c code to have 60 FPS refresh rate....
It's happening to me too (iPhone 5S, iOS 9.0.2, Unity 5.2.1f1). The interesting thing is that GPU utilisation is lower, not higher during -20FPS...
After checking your game a little bit more I can see there is different physics, so you probably didn't steal the source code, you were only...
You must be kidding. I guess you wanted to write: "I spent last few days rewriting stolen source code", because "your" game is basically my old...