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Same error, is there any fix so far? If I disable Player Input it throws the error again...
OK I managed to make it work by using a script I found. Solution is here for your information just in case : public class PlayableElementTest :...
Hi everyone, I want to test my left click on a MonoBehaviour, it works in the Scene but not in the Unit test. Here is the code : public class...
Hello there, Is it possible to set Dynamic buffers in Archetypes ? Thanks :)
Thanks for your help but my problem is that I need to use EntityManager from a bootstrap script and I don't have any access to these two methods...
Hello I dont know how to replaces these calls : entityManager.GetComponentDataFromEntity and entityManager.GetBufferFromEntity I have these...
That's what I was looking for ! Thanks for your help :)
Hello there I have this error and I don't know how I can fix this... InvalidOperationException: The previously scheduled job...
Thank you for your help :) I will just use a loop then.
Hello there ! I know you can add a buffer with this command EntityManager.AddBuffer<T>(entity) But is it possible to add buffers to multiples...
Do we have news about this ? :)
Thanks for your help but I don't understand how your project work I can't event open Entity Debugger...
Hello, After several questions and the kind help of the community I have made a NativeConcurrentIntArray with random index access inside...
Thanks. I will test it out :)
Simple question but could not find any answer in the samples :(
Thank you very much :) Will a NativeArray of NativeCounter.Concurrent work ?
Do you have any advice to achieve that? Thank you, I did not know that :)
Thanks Antypodish for your answer :) I would like to be able to modify any index (that's why I tested with index 0), is there any approach for...
Hello, I would like to modify the same ComponentData several times in one single job. I would like to know if this is possible. Is there any...
What is a cache for you ? How do you implement it?