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Hi, we're trying to notarize our game for OSX, but I'm running into a roadblock following this guide:...
Hi, we got reported issues with the Steam Overlay on a certain PC only (Windows11, DirectX 12), which I suspect might relate to the original issue...
Thank you! This totally slipped my perception!
We decided to not use Cloud build for our game now. Still, out of curiosity: If the "Builder Operating System" dropdown only sets the OS used for...
Yeah, that's the dropdown I mean. Isn't that the setting for which platform you're building. So in your case you're building for OSX with a build...
Good Morning! Sorry, for taking so long, but I got down with a flu last week. Anyway, upgrading burst to 1.8.2 fixed the issue on my colleague's...
Hi, as mentioned I've opened a support ticket directly over Unity Gaming Services. The reply I got there was that we seem to use a lot of 4K...
Hello, we ran into trouble when making multiple platform standalone builds. Especially when making dev builds, the build takes a disproportionate...
Thank you very much @tim_jones and @Lee_Hammerton ! I will get back to you, when I come around to implement your suggestions (probably, on Monday). :)
Thanks for the quick answer. I indeed meant CPU, sorry. I know where to get the crash.dmp from, but where would I take the .dll, and the .pdb...
Hello, builds of our game constantly crash on a colleague's PC and the logs reveal it's due to burst. These are her specs: OS: Windos 10 Pro (64...
Thank you, I did that.
Hi, I'm also noticing a lot of memory being used when building with Unity 2022.1.20f1. I also cannot find any checkbox for disabling caching, as...
I've went through the logs again and want to provide more details. Apparently the system runs out of memory after opening too many of our scenes....
Hi, I'm building via Cloud Build and always get the following errors that prevent a successful build. When building from my windows machine,...
Same Problem here with InputSystem 1.4.1 Unity 2022.1.20f1
Hello, we ran into the same problem and switching technologies was not an option for us. I found a way and want to share it here. Unity:...
I also tried to submit a bug, but I always got a "permission denied" error, no matter how large the attached files were. I'm also the admin of my...
Maybe someone else might find this helpful: We had this problem, too, in 2021.2.17. With us it was because the ParticleSystem was inside a...
Also struggling with this. Are there any working approaches to this or new ideas?