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If (heavens forbid) you all did take on other ventures, leaving the system behind, I'd hope as a developer and someone who has invested in this...
Interesting and looking into this a little more. I'm just a little hesitant on using a third party for a system so tightly integrated with our...
I guess you didn't read his post.....
This is awesome!!! Keep it up devs! And thanks for help us mobile enthusiast out!
I hope this is released soon, I could really use this.
Will this work on mobile? for example.. can I use the joystick for movement and finger swipe for camera? .... if so then I'm sold.
So if I use this to combine all the objects in my game... can I still use Occlusion culling? If all the objects are combined wouldn't occlusion...
Thanks so much!!!
So I happened to be playing around with the shaders for one of my textures and noticed one called unlit. I toggled it and removed all the lights...
Does this system expose the data so that I could use any GUI system I want? or does it automatically just spit out UnityGUI?
That did the trick... thanks.
So the only way I can fix this is if I go through all the files and add #pragma strict ?? ... or do I change all the for statements? ugh.. this...
I purchased this editor and I can't even get it to run inside of unity. I'm on a Mac and targeting iOS. Attached is a screenshot of the errors I'm...
I haven't submitted an app to the AppStore since 2008, so I'm a little rusty on the rules and agreements now. Things may have changed. But back...
Awesome thanks! I'll be getting this!
Does this work for mobile platforms?
Yes, any update for mobile?
So I removed the FirstPersonController that I was using a put in a regular camera and then it went down to 1 draw call.... so I guess the capsule...
We I have a directional light in the scene... would that cause the extra draw call? This was my first converted terrain.
I'd like to show off a terrain that has been converted with T4M .... it is only 2 draw calls and a little under 30k tris. Performance on the 3GS...