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Okay - Now my issue is that it seems my game objects are moving to fast for the script to pick it up. What's the best way to fix this? So objectA...
Blah. Of course I figure it out after I post something... I was missing a rigibody...
I'm not sure what I'm doing wrong... I've done this before on other projects and it worked fine. So my issue right now is when Object A hits...
Awesome. That seemed to do it. Thanks! I just need to keep in mind to fully define my variables.
I'm not sure what you mean? Like: function OnCollisionStay(collisionInfo : other) { } ? I thought the "other" would be assigned the info...
What is the work around for colliders when using Pragma Strict? Right now I have: #pragma strict function OnCollisionStay(other) {...
I could be incorrect, but I think for it to be private you have to define the "setName" variable. So: private var setName:String = " "; //The...
How is your clients server code set up? It appears to me you're telling the client to look at a specific MasterServer IP rather than Unity's...
To be more specific I've opened all the necessary ports for the MasterServer.exe and Facilitator.exe. I've disabled the firewall on my machine as...
Followed the links recommendations and I've already opened the ports needed as described in the link. Could this be a code problem? I have...
I'm trying to understand how to set up my own master server. So far when I set this all up, I'm able to connect over my LAN, using my private IP....
I've searched the Googles, but only have found old posts on that Unity games wont play on IE if you're running a 64 bit machine. And that's...
Ahhh. Thanks!
The code I'm running is: function OnCollisionEnter(other) { if(other.gameObject.name = blah blah blah) { do something } } When I...
That's what I figured. What is the best way I can match the velocity/speed of an object and apply it to another?
I have an empty GameObject that's being moved from one position to the next via Mathf.SmoothDamp. I'm trying to have the camera match its speed....
That did it... Thanks! I need to learn to scroll down in the API... :D
I did try using GameObject.FindWithTag but that returned the same results. If all the same objects are utilizing the same script on each object, I...
I have a bunch of objects working as a domino effect. For right now, I'm just trying to set a boolean for each object when it collides with the...
I'm not sure I understand. If I was to set the .5 to .6 the time between each transition would be slower. The issue I'm having is when I press...