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Can I create a texture atlas using texture baker, and remap UVs, without combining meshes? Ah it seems this might be it, ill check it:
Thank you, I think this did the trick. I'm sorry for not letting you know sooner. Awesome support!
Thanks I'll try this over the weekend the latest and let you know of results!
Not urgent at all, I will remind you about it next week. :)
I got you as far as calculations go, but my point is - when I turn my head around around in real life I can't see better through the fog if its in...
How do I correct underwater fog "distortion"? To put it plainly, on the edges of the screen fog is "further away" which makes some objects being...
What about these "fake" godrays that subnautica has? Any thoughts? https://i.gyazo.com/8d035c28be89b43118a65908e5825dfb.gif They kinda seem like...
How would we go about adding some sun shafts/godrays effect to lux water underwater postprocessing? Any tips?
So basically filling the holes after mask is created? If yes, that was my idea as well.
Main thing is it works! :) Now the only 2 things I still need underwater shader to do eventually (but not urgently) are: 1. Underwater sun...
Will definitely need some guidance on this when you are available. EDIT: I managed to do it using command buffers. No clue if its a good way to...
Got it. Well I got the package nevertheless, even if it doesn't work out in this sense, I'm happy to support. Could you point me in the right...
Can I use that package to achieve this here? I have no problem with getting it if that is the case, I just want this to look bit more realistic.
Lars, Im guessing caustics shouldn't be visible if the sun is blocked (by a roof in this example) from reaching the surface directly. Any...
Thanks for the quick answer. No worries.
Any tips how to go about implementing sunshafts such as these seen in subnautica? [ATTACH] I know lux water doesn't support them but I was...
Thanks a ton, works like a charm. A lot of code, completely missed those parts. [ATTACH]
No clue how to solve it except to write the surface to the depth buffer before postprocessing is applied, but maybe Im not seeing it. 1. Sccene,...
Ok, thank you I will figure out how to get it from there.
Sure, here it is. Object is sticking out of the water.[ATTACH]Just realized my "underwater blur" triggering is broken now because I changed your...