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Hi Kybernetik, Is it possible to add AnimationClip reference via code instead of inspector one-by-one in AnimancerNamedComponent instance? Since...
The transformations here I mean are the new interpolated coordinates during the crossfade (transition) is occurred, I just don’t get it how that...
Ah I see, I think I have some misconceptions about the design of the cross-fade here. Would you mind to explain a little about : the correlation...
Hey kybernetik, Lately, I'm doing an experiment. I tried to change the fade duration parameter when called the CrossFadeFromStart(state,...
Hi Kybernetik, when I tried to call the same animation clip twice with sequence couroutine why the plugin only play it once? For example :...
Hi kybernetik, I want to upgrade from lite version to pro, do I have to delete the lite version first or I can install the pro version right away...
Thank you very much! That's exactly what I really want to achieve :D
Thank you for your detailed and well-written explanation about this subject matter, this is really helpful to me. Is the "time" in "seconds"? also...
Thank you for the speedy response, I still don't get it, in where should I call the method GetComponentsInChildren<Transform>() Am I doing this...
Hi Kybernetik, Is it possible to logging or get the joint coordinates of the animation clip (including the transition if using crossfade) for...
Thank you! It works
I figured out the way to play the animation sequentially now, thank you very much But I have encountered another problem to get the animation clip...
The scenario is: whenever the input field of text is entered, the application will generate the animation based on the text Example input: "hello...
Hey, I'm new here using Animancer plugin, is it possible to call a sequence of named animations? I have tried to achieve this with regular for...
Wow, that's exactly what I wanted to achieve!! Thank you for the recommendation, I'll try it immediately EDIT : I have read the documentation...
Hello everyone, I have a project that will generate a sequence of animation which is a sign language gesture based on the input text from the...