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A workaround is modifying GAAdMobIntegration.cs change this: ad.OnPaidEvent += (sender, args) => to this: ad.OnAdPaid += (sender) => and...
Thanks! I didn't need to loop my animation and it was interrupting the mirroring until I saw your comment!
You're right, I thought it was responsible for messing up my materials, days later I found out that another script did it but forgot I posted this...
I couldn't find a solution as well so I made my own, I know I'm posting this a year later but it might help someone else. void Update() {...
Life saver
Use it carefully as it ruins the asset sometimes
Use "hit.collider.transform.name" instead of "hit.transform.name"
You saved my entire day
Choose your imported player mesh and generate an avater in the rig tab from the inspector, after that go to the Animator component on the...
Thanks for mentioning that deleting game cache fixes the issue, you saved me!
Thank you!
You saved me!!!
Thank you this saved me a lot of time.
I had this problem for so long and somehow changing the object name fixed it.