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Thank you Cherno!
Update #44: Hey all, It's been a long two and a half year road with lots of ups and downs, but today is finally the day. Trial by Viking was...
I'm going to add some life to the demo maybe. Check out this tester running that level though. Of course, they had been playing the game a long...
I don't think it can be that. I play on regular HDD often, and no problems.
Wow, yeah 13 seconds is definitely not natural. Should take about a second. I'll investigate and see if I can figure out what might be the cause....
Hey Cherno! Thank you! I'm worried about a few of the things you are describing because they sound like they may be bugs. Level loading on most...
Oh for sure. Yeah, I reach out to every site I can. Very few open emails though (I need to write better subjects maybe). Also probably wasn't good...
Update #43: It's been a while since my last post, so I have a lot to update here. After getting greenlit on Steam, and a successful Kickstarter...
7 minutes to go on the KickStarter campaign!
Update #42: After some reflection, I thought it would be a good time to show the zoomout feature. Since the levels in TBV are not super huge,...
Thanks ANTMAN! This game actually is all polygonal 3D characters and environment, it's just orthographically projected so that it doesn't add...
Update #41: Recently I had sent out some video of the game to a few youtubers. One replied saying he liked the look of the game, but that the...
Thank you Testfor!!
Update #40: A new enemy I have been working on. This guy is real fun. Wait for it... [img] By the way, Trial by Viking is currently running...
Thanks Aiursrage2k! A lot of hard work went in to this, so your words mean a lot! We had a great first day, but I'm trying not to get too excited...
Update #39: [img] https://www.kickstarter.com/projects/lastlifegames/trial-by-viking...
Update #38: i've been working on making the wall sliding and wall jumping more fun lately. I've added a few new animations, particles, and tweaks...
Hi Zen! The fireballs have no physical colliders, only a trigger collider, so I can let them pass through objects with certain tags if I need to....
Update #37: i've been experimenting with bouncy fire balls. the green ones bounce off walls, and are also baseball compatible. I need to add more...
Update #36: i think i found the mathematical sweet spot for these black hole mechanics. somehow both annoying and fun xD this is basically just...