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I didn't say anything close to that :confused: You should probably re-read what I wrote above. Make *everything* thread-safe? Yeah that's a lot of...
Actually, it's considered bad practice pretty much everywhere for static data not to be thread safe. See here:...
No. There doesn't need to be additional overhead. And yes it's needed by some developers.
Of course. But of course, it would be better if that were done behind the API rather than having duplicate cached versions of all these variables...
The fact that that's a huge WTF for you is a huge WTF for me ;) The complaint of the API not being callable from a background thread comes up...
Sure, some things can't be made thread-safe. But some things could. For example, it seems reasonable that accessing the application version...
I think OP knows this. He/she's just venting about Unity turning the screws with their vendor lock-in and suggesting it's a bad idea. There are...
Bump. Last chance.
I have a voucher for Editor Console Pro from the mobile essentials pack and a voucher for Nested Prefabs that I won in the Devdog Christmas...
That would be great. Maybe 2017.3 as well. I'm currently suffering the same problem in 2017.2.0p4 but we're likely to upgrade to 2017.3 when it's...
Is JSON.NET For Unity going to be updated? The asset store says it's based on 8.0.3 and the current version of Newtonsoft Json.NET is 10.0.3.
@Tor-Vestergaard Regarding AOT Support, would it work to just add the types to a link.xml file rather than adding them to that AOT DLL? Or is the...
Just curious, which sale sites do you visit and have you seen http://www.assetstoresales.com? It's my site and maybe I'm biased but I like it...
Thanks, there was a glitch preventing a small number of items from being shown. Looks like Unity has got sale filtering figured out in their store...
I hope this isn't considered spam but http://www.assetstoresales.com has a browsable, compiled list of all items on sale during this "biggest sale...
You can await anything that is awaitable, not just Tasks. There's no reason await WaitForFixedUpdate would need to allocate anything. In addition,...
I think even better would be some recent version of 5.5 because the first release of 5.6 will probably still be pretty buggy.
Github is often a good place to find example Unity projects to learn from. Unfortunately, in this case, not so much. I only see multiplayer poker...
I keep getting hit by that kMaxCallback bug too. @JoshPeterson I know we ask for a lot, but, what about a build based on 5.5? Or is there a...
Thanks. For whatever reason, my usual double clicking on the stack line wasn't taking me to the source file so assumed that meant the source for...